image {
  resolution 640 480
  aa 0 0
  filter gaussian
}


camera {
  type pinhole
  eye    0 0 -7
  target 0 0 1
  up     0 1 0
  fov    60
  aspect 1.333333
}

light {
   type point
   color { "sRGB nonlinear" 0.5 0.8 0.2 }
   power 200
   p 0 10 -10
}




shader {
  name violet
  type phong
  diff { "sRGB nonlinear" 1 0 1 }
  spec { "sRGB nonlinear" 1 1 1 } 10
}


shader {
  name cyan
  type phong
  diff { "sRGB nonlinear" 0 1 1 }
  spec { "sRGB nonlinear" 1 1 1 } 80
}


shader {
	name mirror
	type mirror
	refl { "sRGB nonlinear" 0.25 0.36 0.78 }
}

shader {
	name glass
	type glass
	eta 0.98
	color { "sRGB nonlinear" 1.0 1.0 1.0 }
	absorbtion.distance 5
	absorbtion.color { "sRGB nonlinear" 0 0 0 }
}


object {
	
   shader cyan
   type sphere
   name up_sphere22
   c 0 2 0
   r 1
}


object {
   shader violet
   type plane
   name plano
   p 0.0 -1.0 0.0
   n 0.0 1.0 0.0
}


